Events1
From Champions MUSH
[edit]
Contents of file: agency.evt
ORG =================<< Report on ORGANIZED CRIME (ORG) >>===================== Organized crime has always been a part of the world, and most likely always will be. Organizations such as the Mafia families, the Yakuza of Japan, Chinese Triads and so on have their fingers in nearly every part of criminal life imaginable, and many times a hero may stumble across their plans and operations without even being aware of it. In 2054 Organized Crime is no better or worse off than it was in 2000, for the most part, though the Russian Mafia has experienced a serious crackdown on its activities after the re-emergence of a new, strong Russia as a world power. Similarly the creation of the Confederacion de Americas created a less than pleasant environment for South American drug barons, whose activities were far more limited and forced to go more underground than in the past, though they are still a considerable power factor in the region. Other organizations and parts of the world have filled the vacuum left by the decreased presence of these groupings however. The Yakuza and Triads have just recently ended a long, drawn out conflict with each other which started in 2006 when the two organizations clashed with each other over interests in the eastern USA, while the Mafia families have been taking back territiories previously lost to the other two, leaving the Big Three (Mafia, Yakuza and Triads) approximately of equal strength on the American continent with the Yakuza and Triads about equal in Asia and the Mafia having its strongpoint in Europe. Triad and Yakuza activity is strong along the Ming Street areas in Colonial Bay. The mafia controls the Docks and their made men can often be spotted at the Yacht Club. ============================================================================
SOV ====================<< Report on SOVEREIGN (SOV) >>========================= The organization known as SOVEREIGN was founded sometime during the last 15 years of the previous millennium by James Covington, a wealthy British industrialist who just so happened to also have superhuman powers. Covington himself led a double life for many years, publically as a reclusive but brilliant captain of international industry, and secretly as Sovereign, the shadowy, secretive leader of a world spanning network of criminal activity which only the highest levels of law enforcement knew existed at all. Covington apparently had an interest in history, and it is likely that his choice of the name Sovereign for his criminal identity was influenced by another criminal mastermind by the same name who was active before, during and shortly after World War II, until he apparently comitted suicide rather than be captured by the original All-Star Squadron, consisting of Guardsman, Commando, Human Rocket, Lady Liberty and Mr. America. Much like his predecessor Covington preferred working from the shadows and avoiding direct confrontation with the law or its self-appointed protectors, the superheroes of the world, and by the turn of the millennium he had a finger in a varied range of legal and illegal activities, including but not limited to arms dealing to terrorist organizations, drug production and trafficking, mainly from South America, prostitution rings and extortion, as well as dealings with other organized crime groupings, such as the Russian, American and Italian Mafias, the Japanese Yakuza and the Chinese Triads. All of this had been going on in secret, and it was not until the year 2000 that Sovereign and his organization became known to the world when he came into conflict with the recently refounded and corporate-sponsored All-Star Squadron. It is speculated that Covington, who was the biggest sponsor of the team, was doing so in order to keep tabs on the superheroic activity in the southeastern USA, and eventually had plans to turn his "unsuspecting pawns" to his side. However, the mastermind underestimated the determination and moral fiber of this new, if commercialized, All-Star Squadron, and eventually came into direct conflict with them, when he chose to follow his predecessor's example and comit suicide in an attempt to take his opponents with him in death by blowing up his base, rather than be captured. Continued in EVENTS SOV 2 ================================================================================
SOV 2 ================================================================================ After the death of Covington the organization was, for a long time, in shambles, with various lieutenants and would-be Sovereigns jockeying for position and plotting against each other. Eventually one emerged triumphant, and the organization started the long, slow process of rebuilding what it had lost. In the years between then and now there have been at least three different Sovereigns, and the organization itself, previously not known by any name, has been named by the public and law enforcement for its leader. Currently it is known to be at a similar level of involvement in criminal activity as before its fall, and the current leader is perhaps every bit as ruthless, manipulative, skillful and secretive as its founder was. It is known that SOVEREIGN, the organization, has designs beyond mere criminal activity, using this only to finance and further its true plans, though exactly what those plans entail is unknown. ===============================================================================
VENOM ======================<< Report on VENOM (VEN) >>============================== All the evils that the Zu Nation is accused of, VENOM is the cause of. When VIPER took over the Zu Nation and aimed towards creating a legitimate country, the less agreeable members began to form a secret coalition within the ranks of Zu's politicians. This group remained unnamed throughout the rebuilding of South Africa, slowly corrupting the Zu Nation from within. As the group spread its influence in Zu, it soon took on the name VENOM, and began pursuing some of VIPER's previous activities within Zu borders. Now, VENOM has a sizeable foothold within the Zu Nation, its base of operations, and has slowly begun to carry out operations abroad. It's activities include bribery and blackmail of politicians to make them look the other way, theft of corporate secrets and technology, low key drug smuggling, and weapons trafficking, among other things. VENOM is still a shadow organization that has yet to be revealed to the world. The Zu Nation knows that _some_ criminal organization exists within its borders, and struggles to destroy it, but the name VENOM is known to few except the politicians in VENOM's pocket, and any heroes or villains in Zu who have had dealings with VENOM and managed to survive. Even for those who know, they dare only to whisper its name in the comfort of their beds, with a loaded shotgun nearby for protection. People who go yelling about VENOM and being public tend to meet with tragic "accidents". Zu's attempts to crack down on this organization have met with tremendous failure thus far. ==============================================================================
ACE ==========<< Report on A.C.E. (Allied Champions of Earth) (ACE) >>============ The self-titled Allied Champions of Earth, or A.C.E. (also largely known as ACE), is a diverse group of superhumans with a common agenda that keeps them together. In general, they oppose any activity that will or may lead to Earth's eventual entry into the Galactic Civilization. In practice, they commit acts of violence and destruction, which has earned them the labels of 'anarchists' and 'terrorists'. What makes this group unique, other than their anti- extraterrestrial stance, is the widely-differing backgrounds of its members. They come from several different nations, many of them revered as heroes once or still by their homelands. A few are acknowledged criminals. Some were unknown before their membership. Their reasons for joining this cause are many and varied, but they one and all see themselves as acting to shield Earth from the subtle and sinister machinations of a predatory alliance bent on subjugating our planet. ==============================================================================
BAD ===========<< Report on Brotherhood of Amoral Dudes (BAD) >>================== Need a partner for your crime spree? Call B.A.D. Need cut-rate thugs for your army of agents? Call B.A.D. Having trouble with a pesky Mentalist? Call B.A.D. Need a lawyer(gawdforbid!)? Call B.A.D. Basically B.A.D. is a combination temp/outsourcing agency for villains (they even handle investment of stolen loot; set up retirement accounts; provide health insurance). B.A.D. maintains front offices in most major cities. They don't have much in the way of forces, but are well known and respected in the villain community and can generally contract needed villains within 24 hours of a request. ==============================================================================
DATAVORES ===================<< Report on The Datavores (DATA) >>======================= Hackers, crackers, and electronic intruders have always been a problem as long as there have been computers. With increasing dependence on computers and digital technology, the group of 733T HaXor5 that can stay hidden can rule the digital underworld. The Datavores is one such group. The Datavores is a very loosely connected network of highly talented and clever people who exchange information on breaking into contemporary data systems. While some groups of this sort also go out for education, the Datavores do not -- if you don't have the skills, you're of no use to them. The Datavores are definitely a malicious group, but they don't attack frequently; high visibility attacks are a way to draw return fire, and definitely not a GOOD THING in their purview. They are content to change a bit here, transfer a small amount of funds there, and suck blood quietly from the digital world rather than run in and make a loud killing. Stealth is everything to these people. ===============================================================================
DPH DEPTH ======================<< Report on Depth (DPH) >>============================== DEPTH is a villain organization devoted on proving the superiority of the aquatic realm through illegal gene-splicing. Rumors say they started an underwater colony of mutants off the coast of Coloniabl Bay many years ago From time to time, aquatic creatures, monsters from the sea have their roots in DEPTH. ===============================================================================
NG ==================<< Report on Next Generation (NG) >>========================= A villain agency that believes that humanity has reached a dead end. They seek to harvest superhuman DNA to produce the next generation of humanity. This group is often mistaken with Helix. They are completely different entities. While Helix strives for power through enhancements such as drugs, Next Generation seeks power through a more innate level. Next Generation recruits mutants and breeds mutants to their specifications. They have an excellent stable of geneticists that help bring out powers through genetics. ===============================================================================
GRN GREEN ==================<< Report on the Green (GRN) >>============================== The Green is a group of extreme environmentalists bordering on a cultist mentality. They worship Mother Earth above all else, except for their leader. There is a great deal of mystery and folklore about the leader. Nobody remembers her real name, and for members of this group, the word Earth Mother and the Green are often interchangeable, being used to refer to both the force of nature and their leader. The organization consists mostly of metahumans that were culled into the ranks with promises of peace and salvation for the earth. For every peace loving and well-intentioned member, there are at least two more extreme members willing to go to any length to stop technological progress. They share a weak link with the Allied Champions of Earth; the Green also opposes Galactic Acceptance, fearing the urban development and pollution that advanced alien technology may bring. Members of the Green recently have been rescued by heroes and have settled down a bit. They might be on their way to doing good. They adopted a cyborg hog after it was defeated in battle and trying to train it for good purposes. Mud Dauber of the Stingers have joined the Green thanks to Bilbo's rehabilitation work. Their oldest member, Old Faithful finally made an appearance at Syphon's funeral. Known Meta Members: Sequoia, Shitake, Ginseng, Rose, Lumber Jack, Tornado Bill, Babe, Mud Dauber, Old Faithful. ===============================================================================
GNG
GANGS
==================<< Report on Gangs (GNG) >>==================================
Name/Colors/Symbol Location Rivals Modus Operandus
Bestilnik Bastards Harrisburg Moon Howlers Small Crime
Yellow Road Ragers Very Poor
Basilisk Uses Reptiles
Mostly Kids
Moon Howlers Harrisburg Best. Bast. Small Crime
Black Willow Lane Road Ragers Plans Crime Spree
Wolf during full moons
Uses wolf/dogs
Mostly Women
Road Ragers Harrisburg Moon Howlers Biker Gang
None Baker Street Best. Bast. Frequents Bars
Leather Loves fighting
Older group
Top Hatters Water Front Clashers Rich Kid Gang
None -Boardwalk Associated w/Mafia
Top Hat High tech weaponry
Clashers Docks Top Hatters Uses blades
Blue Smuggling
Knife Mostly immigrants
Harrisburg Hellions Harrisburg Spitfire Top Gang in
Orange Main Street Harrisburg
Devil Affiliated w/ Helix
Spitfire Main Street Hellions Mostly teens
Red Grand Theft Auto
Flame
Royals Suburbs None Suburb kids
Gold Vandalism/Graffiti
Jewelery
==============================================================================
ACRO =======================< Report on ACRO >===================================== ACRO (The Advanced Cybernetic Research Organization) is primarily a weapons manufacturer. The organization is a relatively shadowy one, wanting to stay behind the scenes, supplying high-tech weaponry to various villain organizations. The organizations' two primary 'signature' sets of equipment are plasma weaponry, such as rifles...and cybernetic hardware, including suits of power armor, cybernetically linked to the wearer. The organization is divided into four departments, Marketing, Sales, Research and Development, and Enforcement. Marketing and Sales are self explanatory. R&D is where the hardware and plasma technology was developed. Enforcement includes two distinct levels. The first are their agents, who are specifically trained to deal with cybernetic and power armored opponents. This is kind of an 'insurance policy', should anyone who buys their technology want to use it against them. The leaders of the agent squads often have some cybernetic enhancements themselves, but not to the extent of the second level of Enforcement, which are a series of pairs of power armored agents. They always have paired codenames, like Romulus/Remus, Hugin/Munin, Prometheus/Epimetheus, and Yin/Yang. These agents are the equivalent of a 'superhero' meta, and are meant to deal with that threat, as well as rogue armor. ===============================================================================
MA =========================< Report on Metal Assassins >========================= Metal Assassins are a group of female assassins. They are named after heavy, death metal bands of the 1980's. There are numerous villains in this organization. They seem to be working for Pride Tien Leung at the moment. The heroes of Colonial Bay are baffled by their work and have not been successful in putting a dent in their operations. ===============================================================================
STINGERS =========================< Report on Stingers >================================ The Deadly Stingers orignated with Dragonfly and Damselfly who made Wasp the way she is today. They also created members of the Stingers villain team. The Stingers are ruthless and dangerous and have been known to attack at anytime. They have kidnapped loved ones of heroes and endlessly pursued recruitment of Wasp into their fold. Known Members: Dragonfly: Leader of the team Brick/Blaster/Speedster Damselfly: Second in command Brick/Blaster/Speedster Yellow Jacket: Obsessed with killing Syphon; Blaster Speedster Bee: Mentalist of group Hornet: Brick of group Mud Dauber: Entangles and TK with Earth Killer Cicada: Former leader. Known Billionaire Playboy. Technopath, Blaster ===============================================================================
GEMS =========================< Report on GEMS >==================================== GEMs were the girls working in the Massage Parlour in the Dragon Palace. They posed as prostitutes while stealing and taking money from clients Their crimes were exposed by Colonial Bay heroes in 2053 and they have not resurfaced yet. Known Members: Jade: DI to Jade, Brick Ivory: Desolid Diamond: Air Manipulation/Generation Ruby: Fire Manipulation/Generation Sapphire: Water Manipulation/Generation Emerald: Plant Manipulation/Generation Amethyst: Toxin, Posion Manipulation/Generation ===============================================================================
MYTH ========================< Report on MYTH >===================================== MYTH Inc. is a group of Super Powered villains that are from Greece. They smuggle and do a lot of tech related crimes. Known Members: Dadaelus -Technopath Icarus -Winged Terror (Think Archangel) Minotaur -Brick Midas -Transmuter Snake Charmer -Mage Type ===============================================================================
OSI ===========================< Report on OSI >=================================== OSI After the CIA was formed to unify American intelligence efforts, the predecessor agency OSI went 'black' and was charged with controlling all aspects of alien activity in the United States. Unlike the other intelligence agencies, it had good cooperation with enemy states' agencies that had simliar missions. The lack of oversight, black budget, and access to captured alien technology made OSI's menacing 'Men in Black' the boogiemen of conspiracy theorists and alien visitors for several decades. Any 'superhuman' that dared hint publicly as to an alien origin disappeared quietly and completely. They never appeared to have made a distinction between hero or villain. Anything offering proof of extra terrestrial life was a threat to disrupt human society. All this changed with formal alien contact with the Guild, the creation of the United Earth and Starguard. OSI (and similar foreign agencies) were briefly revealled, and 'officially' disbanded. Rumor has it that some countries maintained their anti-alien agencies, particularly those most hesitant about surrendering even a smidgen of sovereignity to the UE. Papers made public during OSI's brief moment in the light showed that it was partially responsible for Area 51, and the Roswell coverup was one of its first missions. At the height of its power, in the late 1990s, OSI must have been incredibly powerful. When Tyrok 'the Conqueror' tried to seize control of Washington DC in 1994, he smashed aside several superteams before he made the fatal mistake of claiming to be an alien on national TV. The next day he was simply gone. If OSI is still active, there is no way of knowing if it is less or more powerful, or if it still has US government support. It is thought that many OSI agents, disillusioned by the end of their crusade and the rise of Starguard were instrumental in forming ACE, the Allied Champions of Earth. ===============================================================================
MENS SANUS =================<< Report on Mens Sanus >>===================== Mens Sanus, Inc. hires and trains mentalists of all sorts and contracts out their services (telepathy, mind control, mindscan, etc.) with guaranteed confidentiality at VERY high prices. It is a worldwide organization headquartered in Colonial Bay. A partial list of services provided by Mens Sanus: * Telepathic scan of willing target. Mentalist writes full, confidential report of contents, and is available to provide expert testimony in court. * Behavioral therapy: mind-control willing target to stop smoking, quit gambling, etc. Stronger controls can be used to enforce non-disclosure agreements, add CvKs to criminals, etc. * Translation services (including with aliens, AIs, animals, etc.) * Sentience testing * Monitoring to ensure target is not being mentally influenced. * Find missing person (person must be registered with Mens Sanus ahead of time) * Virtual holidays (via mental illusions) * Mentalist rating/evaluations The Mens Sanus CEO, Michelle Harper, is not herself a mentalist (at least not officially). She is, however, one of the hundred wealthiest people on the planet and a respected political power-broker. She is scrupulous about not using information obtained by Mens Sanus employees for personal gain, or allowing anyone else to do so. All Mens Sanus employees are required to submit to regular telepathic scans to ensure that they are following corporate guidelines. Ever since Mens Sanus was founded in 2028, there have been rumors that they also provide illegal services. Conspiracy theorists are also fond of claiming that Harper is using Mens Sanus to create her own private army of mentalists in a bid for world domination. None of this has ever been proven, nor even indicated by reliable evidence. OOC: Mentalist PCs should feel free to take Watched: Mens Sanus as a Disad even if they aren't "out" as mentalists. You can work for them if you want but can't take Subject to Orders as a Soclim unless you're really loyal to them for some reason. Contact Anomaly with questions about Mens Sanus. ---------------------------------------------------------------------
