Rules4
From Champions MUSH
[edit]
WARNING: OBSOLETE. Use the Revised Rules Files instead
[edit]
Contents of file: chart.rules
These files are DRAFT files containing proposed house rules for change to 5th edition
This entire file has nothing to do with 5th edition or house rules. If it belongs anywhere it should be in NEWS. (comment - Ayesha)
& chart & chart list ------------------------[ Champions MUSH 2.0: RULES ]------------------------ The following charts are available: ACTIVATION Limitation levels for activation roll. CHARGES Limitation/Advantage levels for charges. DI Modifiers for Density Increase levels. EXTRA TIME Limitation levels for extra time. FTL AP costs for FTL velocities. GROWTH Modifiers for Growth levels. INCREASED END Limitation levels for increased endurance. MIND CONTROL Mind control levels of effect. MINDSCAN Modifiers for area scanned. MINDSCAN 2 Mind scan levels of effect. PERCENT Percentage chance of rolling a number with 3d6. RANGEMOD Penalties for range-from-target. SHRINKING Modifiers for shrinking levels. SPD Phases mapped to SPD. STR What can a given STR lift? TELEPATHY Telepathy levels of effect. TIME Champions time chart VELOCITY Real-world velocities mapped to Champions speeds. Type RULES CHART <topic> to view the specified chart. -----------------------------------------------------------------------------
& chart telepathy
------------------------[ Champions MUSH 2.0: RULES ]------------------------
Telepathy amount Effect
EGO Can read/send surface thoughts.
EGO + 10 Can read deep, hidden thoughts.
EGO + 20 Can read the target's memory.
EGO + 30 Can read the target's unconscious, including memories
and thoughts even the target is not aware of
Each +5 over needed effect gives -1 to victim's breakout roll.
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& chart mind control ------------------------[ Champions MUSH 2.0: RULES ]------------------------ Total rolled Effect EGO Will perform actions inclined to do anyway EGO + 10 Will do things normally wouldn't mind doing EGO + 20 Will do things normally would be against doing EGO + 30 Will do things violently opposed to doing Each +5 over needed effect gives -1 to breakout roll. Forget the actions performed requires +10 over effect. Believe the actions were their own idea requires +20 over effect. -----------------------------------------------------------------------------
& chart mindscan 2
------------------------[ Champions MUSH 2.0: RULES ]------------------------
Total rolled Effect
EGO Can establish Mind Link or first level of Telepathy.
Knows the direction of target.
EGO + 10 Can use all Mental Powers on target.
Estimate direction and distance.
EGO + 20 Attacker knows exactly where the target is.
At this level Mind Scan acts as a Targeting Sense.
Lock can be used for non-mental powers as well.
Each +5 over needed effect gives -1 to breakout roll.
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& chart increased end
------------------------[ Champions MUSH 2.0: RULES ]------------------------
END Cost Multiplier Limitation
x2 +1/2
x3 +1
x4 +1 1/2
x5 +2
x6 +2 1/2
x7 +3
x8 +3 1/2
x10 +4
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& chart activation ------------------------[ Champions MUSH 2.0: RULES ]------------------------ Activates on: Limitation Burnout Jammed 8 or Less +2 +1 3/4 +2 1/2 9 or Less +1 1/2 +1 1/4 +2 10 or Less +1 1/4 +1 +1 3/4 11 or Less +1 +3/4 +1 1/2 12 or Less +3/4 +1/2 +1 1/4 14 or Less +1/2 +1/4 +1 15 or Less +1/4 None +3/4 -----------------------------------------------------------------------------
& chart extra time ------------------------[ Champions MUSH 2.0: RULES ]------------------------ TIME Limitation Limitation for "Continuous" Power Delayed Phase +1/4 None Extra Segment +1/2 +1/4 Full Phase +1/2 +1/4 Extra Phase +3/4 +1/2 1 Turn +1 +1/2 1 Minute +1 1/2 +3/4 5 Minute +2 +1 1 Hour +2 1/2 +1 1/4 5 Hours +3 +1 1/2 1 Day +3 1/2 +1 3/4 1 Week +4 +2 TIME is the time to turn on the power. Normally powers take no time to turn on. "Continuous" powers can be used every phase after they are turned on. ----------------------------------------------------------------------------
& chart charges ------------------------[ Champions MUSH 2.0: RULES ]------------------------ Uses Limitation Uses Advantage 1 +2 32 +1/4 2 +1 1/2 64 +1/2 3 +1 1/4 128 +3/4 4 +1 256 +1 6 +3/4 8 +1/2 12 +1/4 16 None -----------------------------------------------------------------------------
& chart time
------------------------[ Champions MUSH 2.0: RULES ]------------------------
1 Segment 1 Day
1 Phase 1 Week
1 Turn 1 Month
1 Minute 3 Months
5 Minutes 1 Year
1 Hour 5 Years
5 Hours
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& chart velocity
------------------------[ Champions MUSH 2.0: RULES ]------------------------
Inches/Turn KPH MPH Inches/Segment
30 18 11 3
60 36 22 5
120 72 45 10
180 108 67 15
240 144 89 20
300 180 112 25
360 216 134 30
420 252 157 35
480 288 179 40
540 324 201 45
600 360 224 50
1200 720 447 100
2400 1440 895 200
4800 2880 1790 400
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& chart str
------------------------[ Champions MUSH 2.0: RULES ]------------------------
Strength Lift Example
0 25 kg Full Suitcase
5 50 kg
10 100 kg Man
15 200 kg 2 Men
20 400 kg Motorcycle
25 800 kg
30 1.6 tons Small Car
35 3.2 tons Truck
40 6.4 tons
45 12.8 tons Jet Fighter
50 25 tons
55 50 tons Tank
60 100 tons
65 200 tons Large Airplane
70 400 tons
75 800 tons Trawler
80 1.6 kilotons
85 3.2 kilotons
90 6.4 kilotons Destroyer
95 12.5 kilotons
100 25 kilotons Cruiser
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& chart spd & chart speed ------------------------[ Champions MUSH 2.0: RULES ]------------------------ SPD Gives phases on the following segments 1 - - - - - - 7 - - - - - 2 - - - - - 6 - - - - - 12 3 - - - 4 - - - 8 - - - 12 4 - - 3 - - 6 - - 9 - - 12 5 - - 3 - 5 - - 8 - 10 - 12 6 - 2 - 4 - 6 - 8 - 10 - 12 7 - 2 - 4 - 6 7 - 9 - 11 12 8 - 2 3 - 5 6 - 8 9 - 11 12 9 - 2 3 4 - 6 7 8 - 10 11 12 10 - 2 3 4 5 6 - 8 9 10 11 12 11 - 2 3 4 5 6 7 8 9 10 11 12 12 1 2 3 4 5 6 7 8 9 10 11 12 -----------------------------------------------------------------------------
& chart rangemod
& chart range modifiers
------------------------[ Champions MUSH 2.0: RULES ]------------------------
Range (") Modifier Range (") Modifier
0 - 4 -0 33 - 64 -8
5 - 6 -1 65 - 128 -10
7 - 8 -2 129 - 256 -12
9 - 16 -4 x2 range -2 per
17 - 32 -6
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& chart shrinking ------------------------[ Champions MUSH 2.0: RULES ]------------------------ Points Height Mass PER Against DCV KB 0 2m 100.0 kg -0 +0 +0" 10 1m 12.5 kg -2 +2 +3" 20 0.5m 1.6 kg -4 +4 +6" 30 25cm 195.3 g -6 +6 +9" 40 13cm 24.4 g -8 +8 +12" 50 6cm 3.1 g -10 +10 +15" 60 3cm 0.4 g -12 +12 +18" -----------------------------------------------------------------------------
& chart mindscan
------------------------[ Champions MUSH 2.0: RULES ]------------------------
Number of People being Scanned Modifier
1 (e.g. Person) -0
10 (e.g. Small Class) -2
100 (e.g. Theatre) -4
1,000 (e.g. Apartment Building) -6
10,000 (e.g. Small Town) -8
100,000 (e.g. Large Town) -10
1,000,000 (e.g. Major City) -12
10,000,000 (e.g. State/Province) -14
100,000,000 (e.g. Large Country) -16
1,000,000,000 (e.g. Continent) -18
10,000,000,000 (e.g. Planet) -20
Also see RULES CHART MINDSCAN 2
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& chart growth ------------------------[ Champions MUSH 2.0: RULES ]------------------------ Points Mass STR KB BODY STUN DCV PER SIZE REACH 0 100 kg +0 -0 +0 +0 -0 +0 1x0.5" 1" 15 800 kg +15 -3 +3 +3 -2 +2 2x1" 2" 30 6.40 T +30 -6 +6 +6 -4 +4 4x2" 4" 45 51.2 T +45 -9 +9 +9 -6 +6 8x4" 8" 60 410 T +60 -12 +12 +12 -8 +8 16x8" 16" 75 3.28 KT +75 -15 +15 +15 -10 +10 32x16" 32" 90 26.2 KT +90 -18 +18 +18 -12 +12 64x32" 64" MASS is given in kg, T (tons), or KT (kilotons). PER refers to bonuses to attempts to perceive the character. The higher the number, the easier the character is to perceive. SIZE is given as height x width. REACH of 1" means adjacent-hex. -----------------------------------------------------------------------------
& chart ftl
------------------------[ Champions MUSH 2.0: RULES ]------------------------
POINTS VELOCITY POINTS VELOCITY
10 1 C 26 256 C
12 2 C 28 512 C
14 4 C 30 1,024 C
16 8 C 32 2,048 C
18 16 C 34 4,096 C
20 32 C 36 8,192 C
22 64 C 38 16,384 C
24 128 C 40 32,768 C
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& chart di
& chart density increase
------------------------[ Champions MUSH 2.0: RULES ]------------------------
Points Mass STR KB PD ED
0 100 kg +0 -0" +0 +0
5 200 kg +5 -1" +1 +1
10 400 kg +10 -2" +2 +2
15 800 kg +15 -3" +3 +3
20 1.6 tons +20 -4" +4 +4
25 3.2 tons +25 -5" +5 +5
30 6.4 tons +30 -6" +6 +6
35 12.8 tons +35 -7" +7 +7
40 25.6 tons +40 -8" +8 +8
45 51.2 tons +45 -9" +9 +9
50 102.4 tons +50 -10" +10 +10
55 204.8 tons +55 -11" +11 +11
60 409.6 tons +60 -12" +12 +12
65 819.2 tons +65 -13" +13 +13
70 1.6384 kilotons +70 -14" +14 +14
75 3.2768 kilotons +75 -15" +15 +15
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& chart percent & chart 3d6 ------------------------[ Champions MUSH 2.0: RULES ]------------------------ N N or Less N exactly - --------- --------- 3 0.4629% 0.4629% * critical success 4 1.8518% 1.3888% 5 4.6296% 2.7777% 6 9.2592% 4.6296% 7 16.2037% 6.9444% 8 25.9259% 9.7222% 9 37.5000% 11.5740% 10 50.0000% 12.5000% 11 62.5000% 12.5000% * baseline success 12 74.0740% 11.5740% 13 83.7962% 9.7222% 14 90.7407% 6.9444% 15 95.3703% 4.6296% 16 98.1481% 2.7777% 17 99.5370% 1.3888% 18 100.0000% 0.4629% * fumble failure ----------------------------------------------------------------------------
